Service

QA Testing

QA testing for websites, desktop and mobile apps: functional, visual and under load. On real devices, not in an emulator. A bug we find is a bug your users will never see.

01

What we test

  • Websites

    Functional testing of forms and checkout flows, visual checks across all resolutions and browsers, and performance under load, before your site sees its first real visitor.

  • Desktop apps

    Windows and macOS: installation, upgrades and regression after every change. We also check what users should never see: edge cases and recovery from errors.

  • Mobile apps

    Android and iOS on real phones: touch, gestures, rotation, network drops, low battery. An emulator doesn't know how an app behaves in your pocket. We do.

02

On real devices

An emulator is an approximation; a real device is the truth. We test on phones of different generations and price ranges, because not all of your users hold the latest flagship.

iOS

  • iPhone SE 2020
  • iPhone 7
  • iPhone 14
  • iPhone 16 Pro
  • iPhone 17 Pro

Android

  • Xiaomi Redmi A2
  • Redmi Note 14
  • Samsung Galaxy S25

Desktop / Laptop

  • Windows
  • macOS
  • Chrome · Firefox · Safari · Edge
03

Why QA matters

Software history is full of expensive lessons: bugs that made it to production have cost companies millions. A few famous examples:

  • $370M

    Ariane 5 (1996)

    The European Space Agency rocket exploded 40 seconds after launch because of a single integer overflow in code inherited from the previous rocket.

  • $440M

    Knight Capital (2012)

    Old code forgotten on one of eight servers was activated during a deploy and lost 440 million dollars in 45 minutes. The firm never recovered.

  • $18M

    NASA Mariner 1 (1962)

    The probe to Venus was destroyed 293 seconds after launch because of a single missing hyphen in a hand-transcribed formula. The most expensive hyphen in history.

  • 100×

    The cost of a late bug

    IBM's analysis: a bug found in production costs up to a hundred times more than the same bug caught during development. That's why you test before launch, not after the first complaint.

All bugs: caught.

This is how every bug we find ends up. Your users will never meet them.

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